They're all well made and pleasant to play in terms of mechanics, but if you think CAVE went cheap in prod values then something like ZeroRanger isn't going to impress either.Īs a segue from my last post about Mahou Daisakusen, I've been playing a little bit of Seirei Senshi Spriggan, a Compile game that came out for the PC Engine that's an interesting transition point between Musha and the later Raizing games.Įven if it looks very much like a Musha game (especially the player mech), and it was designed by the same guy (Kazuyuki Nakashima) you can see some clear, if embryonary Mahou elements here (the fantasy theme - it even has an early version of the forest level with the sorcerer enemies - the style of soundtrack, etc.) and it has a pretty interesting powerup system - you have different coloured orbs that do different things and you can stack 3 of them different colour combinations yield different types of shots. The three most memorable indies for me have been Blue Revolver, Crimzon Clover and ZeroRanger. I'm having fun with a lot of the indie stuff but I'm under no illusion of them being equal to the pillars of the arcade era. There's still fun games made these days but the genre isn't at its healthiest, unless you think of newer steam ports of old arcade games as new games. Saidaioujou is a derivative game but it's not the worst note to end at as a developer by far, you could do a lot, lot worse than CAVE's last runs. I don't even want to comment on that last Vasara game, I felt like I was playing a mobile phone game on my computer. Dariusburst has a few interesting mechanics but again the visuals are the least coherent and nastiest of the series. Some really cool series have had such troubled ends, like Raiden 5 which is both ugly as sin and commits the gameplay destroying mistake of not having decent bullet visibility at key moments.
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